CHI2003 - New Horizons

CHI 2003 Tutorials

Tutorials

Tutorials are courses that offer extended interactions with expert instructors. The courses available at CHI 2003 represent the leading edge of current practice and research in Human-Computer Interaction. The tutorial program has been designed to appeal to researchers, practitioners, newcomers and regulars.

Tutorials provide diversity and depth through a wide range of topics that expands from theory to practice and from emerging technologies and markets to techniques for design, usability, and promoting HCI in organizations. The CHI 2003 Tutorial Program includes several non-traditional HCI tutorials for participants interested in experimenting with provocative methods and ideas, in trying to do innovation, and in expanding their knowledge and skills in HCI-complementary areas.

People's Choice Tutorial

One People's Choice Tutorials has been selected. Please register for it by Feb 20, 2003.

36 Working with and Analyzing Qualitative Data

Tutorial Schedule

View Full Schedule

Full-Day: 9:00 to 17:30
Half-Day, Morning: 9:00 to 12:30
Half-Day, Afternoon: 14:00 to 17:30
Evening: 18:00 to 21:30

Evening Tutorials

Saturday

1 Human-Computer Interaction: Introduction and Overview
2 Something Old, Something New: Designing for the Aging Population
3 Attentional and Nonattentional Processes in Vision: Implications for Display Design

Monday

33 Web-Site Usability: The Big Picture 2003
34 Avoiding "We can't change that!": Software Architecture & Usability
35 How To Motivate & Persuade Users: Influence in Everyday HCI

Earn Continuing Education Units (CEUs)

SIGCHI offers CEUs in accordance with guidelines provided by the International Association for Continuing Education and Training (IACET). The CEU is a recognized unit of measure for continuing education and professional training programs. Each CEU requires the successful completion of 10 hours of instruction. Successful completion of a CHI tutorial requires that you attend the entire session and participate fully in the learning activities. You can earn 0.6 CEUs for each full-day tutorial (6 hours of instruction), and 0.3 CEUs for each half-day or evening tutorial (3 hours of instruction). To obtain CEU credit, you must register for CEUs at the same time you register for your tutorials. There is a small administrative charge. After the conference, the ACE CEU Transcript Service will send you a letter confirming registration of your CEUs. In most cases, this letter is adequate proof that you have completed CEUs. In the rare case that it is not, the registry can issue an official transcript for a small fee. Please note that the conference does not issue certificates of completion. For further inquiries about obtaining CEU transcripts, you may contact the ACE registry at:

Email: registries@ace.nche.edu Tel: +1 202 939 9434 Fax: +1 202 833 3005 Web: www.acenet.edu/calec/corporate/ceu_transcript.cfm

Transcripts may be ordered through this Web site.

Recommended Groupings

Overview Course

1 Human-Computer Interaction: Introduction and Overview (Saturday Evening)

Gathering/Using Field Research Data

4 Subjective Approaches to Design for Everyday Life (Sunday)
9 Understanding Work in Context: Practical Observation Skills (Sunday)
11 Discovering User Needs: Field Techniques You Can Use (Sunday)
36 Working with and Analyzing Qualitative Data (Monday)

Usability Techniques

14 Setting Usability Performance Requirements (Sunday)
25 Promoting, Establishing, and Institutionalizing Usability Engineering (Monday)
30 Usability and Beyond! Understanding Usefulness, Usability & Use (Monday)
33 Web-Site Usability: The Big Picture 2003 (Monday Evening)
34 Avoiding "We can't change that!": Software Architecture & Usability (Monday Evening)

Design Techniques

4 Subjective Approaches to Design for Everyday Life (Sunday)
6 Web Sites That Work: Designing with Your Eyes Open (Sunday)
15 Enhanced E-Learning Through Learner-Centric Design (Sunday)
16 Handheld Usability: Design, Prototyping, & Usability for Mobile Devices (Sunday)
22 Card-Based User and Task Modeling in Agile Usage-Centered Design (Monday)
24 Driving Invention from Field Data

Cognitive, Perceptual Perspective

3 Attentional and Nonattentional Processes in Vision: Implications for Display Design (Saturday Evening)
8 Cognitive Factors in Design: Basic Human Memory and Problem Solving (Sunday)
17 User Bias and Judgment: The Subjective Side of Decision-Making (Sunday)
26 A Cognitive Approach to Interactive System Design (Monday)
28 Multimedia Design for the Web (Monday)

Accessibility

2 Something Old, Something New: Designing for the Aging Population (Saturday Evening)
10 Designing Flexible, Accessible Interfaces That Are More Usable by Everyone (Sunday)
29 Designing for Users with Special Needs (Monday)

Handheld, Mobile, Pervasive Computing

16 Handheld Usability: Design, Prototyping, & Usability for Mobile Devices (Sunday)
18 An Introduction to Augmented Reality Research (Monday Morning)
19 Wireless Service Usability & Design (Monday Morning)
21 Vision-based User Interfaces for Pervasive Computing (Monday Afternoon)

Information Visualization & Retrieval

12 Information Visualization: Principles, Promise and Pragmatics (Sunday)
20 Web Search Engines: Algorithms and User Interfaces (Monday Afternoon)
23 Information Foraging (Monday)

Social Systems

13 Collaboration Technology in Teams, Organizations, and Communities (Sunday)
18 An Introduction to Augmented Reality Research (Monday Morning)
31 Recommender Systems: Interfaces and Technology (Monday)

Web

5 Styling the New Web: Web Usability with Style Sheets (Sunday)
6 Web Sites That Work: Designing with Your Eyes Open (Sunday)
20 Web Search Engines: Algorithms and User Interfaces (Monday Afternoon)
28 Multimedia Design for the Web (Monday)
34 Web-Site Usability: The Big Picture 2003 (Monday Evening)

CHI 2003 Special Areas

15 Enhanced E-Learning Through Learner-Centric Design (Sunday)
35 How To Motivate & Persuade Users: Influence in Everyday HCI (Monday Evening)

Something Different, Something Provocative

4 Subjective Approaches to Design for Everyday Life (Sunday)
7 Drawing on the Right Side of the Brain (Sunday)
24 Driving Invention from Field Data (Monday)
27 High-Technology Innovation and Entrepreneurship: Principles and Pitfalls (Monday)

 
 
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